*Here’s what others are saying about Noonka Bored. WHAT OTHERS HAVE BEEN SAYING ABOUT NOONKABORED: Thank you, Ross “Ranger Mac” McNeel, MF, EIT, owner/president of the Hypercube Factory, the Private Park Service, and the 4D Lumber Company.
Please contact us with any comments, questions, or for more ideas of how to play. computer phone apps, math games and exercises, specialized 4-variable graph paper, etc) and promoting their use in educational and commercial settings. What we are also looking for are persons interested in developing 4D applications (e.g. We would like to see hypercubes in every classroom, helping students explore and work in our 4D world. The Noonka Bored is only conceptual and the tip of the 4D ice-berg. This could be thought of as the center of the “universe” or any graphed area. Noonka Boreds also have been printed using -, 0 and + with the origin at 0000. The origin could also be thought of as the center (1111). A coordinate 2101, for example is 2 units over in the x direction, 1 unit in the y direction, and 1 unit in the t direction. However an infinite number of points could be graphed. The basic Noonka Bored uses 0 for the coordinate beginning point, 1 for the middle of the chart and 2 for the end point along any axis.
This system uses a 4 digit coordinate system (xyzt). The Noonka Bored can also be used to chart the universe (or any given area) in 4D space-time. A student can graph progress in any 3D space throughout a time period (in a type of virtual memory) or can learn to graph 4 variables at one time. For example, there are an infinite number of 3D “snapshots” along the T or “Time” line, not just at the corners (0 & 2) and mid-points (1). However there are actually an infinite number of 3D cubes in each of the X, Y, Z and T directions. This system creates 108 different 3D cubes – 12 main cubes where X, Y, Z, and T = 0, 1, and 2, and 96, ¼ cubes. Here we have 81 coordinates spaced out to play games and exercises at the corners and midpoints of a 4D grid system. The game boards and posters (“Noonka Bored”s) are only conceptual ideas. In this way students start to develop a concept of imaginary numbers and spaces important to energy and technology applications in the future. The 4th dimension can often be thought of as Time, however it is more appropriate to think of it as the imaginary direction 90° from each of the other 3 dimensions. Special The Unexplained (produced by Walt DeFaria).We hope you enjoy and appreciate the conceptual ideas we’ve come up with to help visualize and work in the 4th dimension and with 4 variables at once.
F irst 3d full length film was The Polar Express (2004).Ħ) In 1968, Noll (director of Computer Ballet ) used 4D animation technique to produce computer animated title sequences for the commercial film short Incredible Machine (produced by Bell Labs) and the TV First polygonal 3d short film was Marvin The Martian In The Third Dimension (1996). Terminator 2 (1991) and Toy Story (1995) re released in 3d.įirst partly stereoscopic 3d film with CGI is "Dinosaurs and Other Amazing Creatures" (1995). The film "Transitions' (1986) (home 3d version available but quality is not good). First long (11 m.) wireframe animated stereoscopic film was We Are Born of Stars (1985) for IMAX 3D (no home 3d version, altough you can watch excerpts from it in Its screen was recorded by a 16 mm camera.ģ) Need special 3d glasses (unknown model) to watch in stereoscopic 3d.Ĥ) First stereoscopic videogame is SubRoc-3D ( 1982).ĥ) First stereoscopic poligonal film (although it was compilation of wireframe and poligonal animation from 1979-1984) is Magic Egg (1984) (no home 3d version)įor IMAX Dome. The electronic beam of a cathode ray tube. The development of a sequence could be organized by instructions for transformations from one image to the next one. Projection were constituted by programmed "formulas". The perspective (with overlaps) and the stereoscopic Three-dimensional objects were rotatable. A film realised in 1965 presented a four-dimensional hypercube as a rotating "cube-within-a-cube".Ģ) The animation program represent objects as lines connecting points. The stereoscopic films exposed one object in slightly displaced Qn has 2n vertices, 2n 1n edges, and is a regular graph with n edges touching each vertex.
For instance, the cube graph Q3 is the graph formed by the 8 vertices and 12 edges of a three-dimensional cube. Michael Noll realised this film using a program of the Bell Laboratories. In graph theory, the hypercube graph Qn is the graph formed from the vertices and edges of an n -dimensional hypercube.